NEWS

Dev Vision

Hi,

We are the KEK Entertainment team and we are making our first independent project. Each of us had his good old back-breaking days in the big and small game publishers working on different shooters and we all suffered from the lack of innovations in all these games that are flooding the market every year. In this blog we will share as many details as possible about development process whether it is a significant progress or a stupid bug (we can not avoid it of course).

Our first project is a tactical shooter game that will use sci-fi battle vehicles in the best possible way to destroy your opponent. And, of course, your opponent will do the same against you (you know, it’s a PvP game). We will focus on land warfare because there are enough of really good space battles already, and we don’t want to have our vision blurred by too many gameplay elements to avoid any issues with its quality. And we won’t do a mix of Babylon 5, Star Wars, Gundam and Transformers, we want to have a solid image of our battle technologies so you can actually trust it.

Our core gameplay idea is to actually make a shooter game, not a robot, tank or flight simulator. So the key is to deliver the best possible combination of different vehicle playstyles to show the land warfare’s massiveness in all its glory. We will use all the knowledge we got working on World of Tanks and War Robots. It’s very important for us to bring something new to the genre, where nothing dramatically changed for the last 6+ years. We want to add a deeper level of play by making each player’s role crucial with our faction system and dramatical differences between vehicle classes. Like you can cut-off your enemy’s forefront with some special ability, then call for an orbital strike to hugely damage this blocked troop (this is not final but we will definitely have something like that), then burrow into the ground and attack the enemy from behind. Or someone would choose to stay back-to-back with his buddy while they’re both protected by the energy shields to play for time their teammates need. We hope you got the point but we will share more details about abilities and tactical moves once they’re finalized. All of that together with AAA quality of basic game elements (such as camera, animations, visual effects, controls, e.t.c.), epic maps tailored for interesting tactical moves and on-map PvE-events will give us an opportunity to achieve a new level of cinematic feel in tactical shooters. Besides that we want to give you an absolute level of fun inside your team. And this is the reason why we have chosen the sci-fi setting for our game – to avoid any unnecessary constraints, caused by committing to realism.

We are not ready to dig deeply into our world’s narrative right now but we already have a conflict between three confrontational factions, each has its very unique approach to vehicle’s design and tactical abilities. It will give us more space in terms of design and it will provide a much deeper playstyle to you. As a sneak peek of our factions you can check our art above.

Our main goal now is to finish our alpha version, so we’re developing and playtesting it to make our gameplay as close to our expectations as possible. We will regularly share our news about the game, so follow our page and subscribe to our newsletter: http://eepurl.com/h321vn!